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vkd3d 1.17
The vkd3d 3D Graphics Library
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A chained structure describing the tessellation information in a hull shader. More...
#include <vkd3d_shader.h>
Data Fields | |
| enum vkd3d_shader_structure_type | type |
| Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO. | |
| const void * | next |
| Optional pointer to a structure containing further parameters. | |
| enum vkd3d_shader_tessellator_output_primitive | output_primitive |
| The tessellation output primitive. | |
| enum vkd3d_shader_tessellator_partitioning | partitioning |
| The tessellation partitioning mode. | |
A chained structure describing the tessellation information in a hull shader.
This structure extends vkd3d_shader_compile_info.